The rules of magic

The rules of magic

Balancing things in life have never been easy.
Doing household chores, working and taking care of oneself every day is not an easy thing.
Just imagine when you add wizards, magic and mythical kingdoms into the mix…

It can get far more serious…

“Archons of Magic” narrates the story of potent spellcasting individuals that harness the world’s arcane energies to do their bidding. These individuals called “Mages” have sought a way to reach their own ends and have thus pledged themselves to the service of the world’s mythical realms.
At the last post we saw what this is all about.
Players choose a Mage and take their appropriate spell cards. After that they choose a Realm and take its appropriate cards mixing them together with the Mage’s ones, resulting in a single 14 card deck.

But how is the game played? What do these decks do? And how can one enjoy “Archons of Magic”?

Being true to its deck-building nature, “Archons of Magic” relies not only on crafty deck composition but on strategic play of the cards as well. As cards don’t have any cost at all, timing and planning plays an important role in the game.
Beginning with a player, a challenge is made versus their opponent.
Challenges can be different, from diplomatic to more combat oriented ones.
The player targeted by the challenge is given the opportunity to react and either fend off their opponent’s attack or not.
If not, then various things happen regarding the nature of the challenge.

Will you manage to:
Sabotage your opponent’s armies?
Kidnap their precious allies?
Convince a lord to declare war on another?
Cast a curse on your opponent?
or even
Summon Nature’s spirits to your aid?

Each victory is crucial as each plot that a player passes through gives them more leverage and power against their opponent.

Thus, players play challenges, protecting themselves against those of their opponents in a relaxing and easy way as turns pass one after the other until a player has no cards in hand.
At that point, the Mages amass their own armies consisting of arcane servitors and city pawns in one final combat!

After the smoke has set and the armies have withdrawn, the Mages meet up…
And the most powerful is the victor!

The winner takes the spoils and all players carry on by telling the story in a grand campaign mode. A thing I’ll be covering later on in the blog.

A single match of “Archons of Magic” takes about 15-25 minutes and engages players to play more matches with a different deck composition.

The game’s rulebook will soon be online and you can easily check all the mechanical details that were ommited in the post.
We’ll soon be heading to the game’s beta, so as I said before, send me a message if you’re interested and I’ll be more than happy to have you in our team!

See you next week!

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